Version 0.11.04 - "Mind the Minutes" Live!
Version 0.11.04 - "Mind the Minutes" Live!
This update overhauls the way time flows in the game, introduces real schedules for characters and locations, and stitches the town into one continuous space. Plan your days, chase down conversations, and don’t forget to grab a coffee- or a nap. It’s all about how you spend your minutes.
Highlights
Living Clock
Real hours & minutes. Actions (serving tables, beach walks, talking to Snaps) now chew through time.
Operating hours. Every location opens and shuts on its own schedule- show up late and you’ll meet a locked door.
Seamless Streets
Walk the whole town. Ramble from Sable’s creaky diner to Nim’s hardware store, then on to the Wink without ever touching the map.
Map still works. Prefer fast‑travel? The classic town map remains and costs the same time as hoofing the shortest route.
Energy & Sleep
Sable finally gets tired. Run out of juice and she’ll face‑plant. Find a bed before that happens. Coffee helps- but abuse it at your own jittery risk.
Character Schedules
NPCs now keep their own routines. If you want to chat (and unlock deeper character stories), find them where they naturally hang out instead of being funneled into mandatory scenes.
These updates change the way the game plays from the ground up. By moving away from the rigid morning/evening system, days now feel fuller and more flexible- letting significantly more happen in a single game day. Actions now take up real, bite-sized chunks of time, making the world feel more immersive and giving you greater control over how your day unfolds. You're no longer funneled into specific storylines- you can decide who to talk to, where to go, and how to spend your time. With the world more connected and open, I can finally sprinkle in random encounters and side events I couldn’t fit before. I hope you enjoy exploring the new rhythm of the day!
Added
Several new CGs for the intro
Night‑time music track
Character tokens on the map
Locations: Culinary Institute & Park
Action: Drink Coffee → grants Caffeinated buff (slower energy drain- overdo it and suffer)
Fresh conversations for everyone except Thera
Lumi on the main menu + extra animation in her introduction
Clothes‑stripping scene before shower
Changed / Improved
Navigation: seamless walking (see Highlights)
Removed shoe‑change pause (clothes‑swap animation felt weird off‑screen)
Added a shorter, second diner‑cleaning scene after you've gone through the first one
Jobs: Sable refuses shifts when her stress is too high
Buff tooltips: less “videogamey” flavour text
Mobile dialog box: roomier
Mobile controls menu: text visibility fixes
Dialogue pacing tweaks throughout
Fixed
Misc pacing hiccups in early scenes
Save Compatibility
This update rewrites fundamental systems. Existing saves will most likely break. Start a new game for the smoothest ride.
Happy wandering! And don’t forget to watch the clock!
Files
Get The Dented Kettle
The Dented Kettle
A steamy, mysterious visual novel/life sim with a dash of diner management.
Status | In development |
Author | DKettle |
Genre | Visual Novel |
Tags | Adult, Erotic, Female Protagonist, futa, futanari, Life Simulation, Management, Mystery, NSFW, Story Rich |
Languages | English |
Accessibility | One button |
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- Version 0.12.00 - "Stuffed & Stocked" Update - Public Release34 days ago
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- Clothing Customization - Version 0.11.03 Live!68 days ago
- Version 0.11.02 is live!78 days ago
- Version 0.11.01 Released84 days ago
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- Version 0.10.0191 days ago
- Version 0.1 is live!91 days ago
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