Version 0.11.04 - "Mind the Minutes" Live!


Version 0.11.04 - "Mind the Minutes" Live!
This update overhauls the way time flows in the game, introduces real schedules for characters and locations, and stitches the town into one continuous space. Plan your days, chase down conversations, and don’t forget to grab a coffee- or a nap. It’s all about how you spend your minutes.

    Highlights

        Living Clock

            Real hours & minutes. Actions (serving tables, beach walks, talking to Snaps) now chew through time.

            Operating hours. Every location opens and shuts on its own schedule- show up late and you’ll meet a locked door.

    Seamless Streets

        Walk the whole town. Ramble from Sable’s creaky diner to Nim’s hardware store, then on to the Wink without ever touching the map.

        Map still works. Prefer fast‑travel? The classic town map remains and costs the same time as hoofing the shortest route.

    Energy & Sleep

        Sable finally gets tired. Run out of juice and she’ll face‑plant. Find a bed before that happens. Coffee helps- but abuse it at your own jittery risk.

        

    Character Schedules

        NPCs now keep their own routines. If you want to chat (and unlock deeper character stories), find them where they naturally hang out instead of being funneled into mandatory scenes.

    

    These updates change the way the game plays from the ground up. By moving away from the rigid morning/evening system, days now feel fuller and more flexible- letting significantly more happen in a single game day. Actions now take up real, bite-sized chunks of time, making the world feel more immersive and giving you greater control over how your day unfolds. You're no longer funneled into specific storylines- you can decide who to talk to, where to go, and how to spend your time. With the world more connected and open, I can finally sprinkle in random encounters and side events I couldn’t fit before. I hope you enjoy exploring the new rhythm of the day!

    Added

        Several new CGs for the intro

        Night‑time music track

        Character tokens on the map

        Locations: Culinary Institute & Park

        Action: Drink Coffee → grants Caffeinated buff (slower energy drain- overdo it and suffer)

        Fresh conversations for everyone except Thera

        Lumi on the main menu + extra animation in her introduction

        Clothes‑stripping scene before shower

    Changed / Improved

        Navigation: seamless walking (see Highlights)

        Removed shoe‑change pause (clothes‑swap animation felt weird off‑screen)

        Added a shorter, second diner‑cleaning scene after you've gone through the first one

        Jobs: Sable refuses shifts when her stress is too high

        Buff tooltips: less “videogamey” flavour text

        Mobile dialog box: roomier

        Mobile controls menu: text visibility fixes

        Dialogue pacing tweaks throughout

    Fixed

        Misc pacing hiccups in early scenes

    Save Compatibility

        This update rewrites fundamental systems. Existing saves will most likely break. Start a new game for the smoothest ride.

    Happy wandering! And don’t forget to watch the clock!

Files

TheDentedKettle-01104-web.zip Play in browser
63 days ago
the-dented-kettle-win-linux.zip 128 MB
Version 01104 63 days ago
com.dentedkettle.program-01104-1747680695-release.apk 137 MB
Version 01104 63 days ago
the-dented-kettle-osx.zip 123 MB
Version 01104 63 days ago

Get The Dented Kettle

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.